In the Digital Media area at Washington State University students learn and embrace a wide variety of artistic mediums including animation, 3D printing, interactive media, print based design, digital video/film, digital media installation and performance, web art, video art, experimental sound, digital sculpture and robotics. Students are provided with the framework and artistic context to create artwork in these fields. The digital program area is set up for students to engage in creative, innovative artistic practices. The program is flexible in its ability to be interdisciplinary and encourages individual artistic development and art making that also involves collaboration, research and combined media. Students are encouraged develop their unique and diverse approaches to using digital media, highlighting issues of representation, experimental methods, new modes of digital performance and the way technology impacts the way we understand, navigate, and produce social space as well as explorations that fall outside the boundaries of traditional modes of production. In this regard, students are encouraged to bridge traditional and digital processes and explore other media in conjunction with the computer, for example, Printmaking and Photography (for print-based explorations) or Sculpture (for installation and space-based explorations). In studio courses, theoretical and contextual explorations are woven into technical discourse.
Housed in the Fine Arts Department of the College of Arts and Sciences, Digital Media courses draw from the arts and humanities to address critical social issues. Students focusing in the Digital Media area are asked to deliberate beyond the tool of the computer, and explore digital processes, not as a means to an end, but as a vehicle for creative expression, critical thinking, and experimentation.
The Digital Media area at WSU Fine Arts houses 2 Mac-based computer labs fully equipped for professional level digital imaging production and output, as well as an equipment room with an evolving inventory of audio and video tools, all available and accessible to undergraduate and graduate students.
2, iMac Computer Labs
Photo/video Lighting Studio
Large Format Inkjet Printers
Audio/Video Recording Equipment
Adobe CC Software
Physical Computing Production Equipment
Video Projectors and Displays