Nov 4: Robyn O’Neil Virtual Artist Talk
The Fine Arts Department presents an artist lecture with Robyn O’Neil, supported by the Forst Endowed Visiting Artist Program. O’Neil is known for her large-scale graphite on paper drawings. She also hosts the weekly podcast “ME READING STUFF.” Originally from Omaha, NE, O’Neil currently lives in Washington State.
Robyn O’Neil’s work was included in the 2004 Whitney Biennial. She is the recipient of numerous grants and awards, including a Joan Mitchell Foundation Grant, an Artadia grant, and the Hunting Prize. O’Neil has had several traveling solo museum exhibitions in the United States, and her work is included in over fifty noted museums throughout the world.
She received a grant from the Irish Film Board for a film written and art directed by her entitled “WE, THE MASSES” which was conceived of at Werner Herzog’s Rogue Film School. The film won several awards at respected film festivals upon its release.
Thursday, November 4 at 4:30pm Pacific
Live Zoom Webinar – Free and Open to the Public
On View: Jacob Riddle: DPM∧GAN
September 30 – October 27, 2021
Fine Arts Gallery 2
The Fine Arts Department presents an exhibition of work by Jacob Riddle, Assistant Professor, Career Track, in Digital Technology and Culture.
Jacob Riddle is an interdisciplinary artist, educator, and curator. Jacob’s work deals with ideas surrounding labor, class, automation, value, capital, physicality, virtuality, and the natural world. Jacob has exhibited his work and been Artist in Residence nationally and internationally including Flaggfabrikken, Bergen, Norway; Arteles, Haukijärvi, Finland; Rodbianco, Oslo, Norway; École Supérieure d’Art d’Avignon, Avignon, France; Tele Vision, Sydney Australia; Dom Funkcjonalny, Warsaw, Poland; Contemporary Art Center, Cincinnati, Ohio, Babylon Contemporary, Kansas City, Missouri.. Jacob’s work is held in the collections of the Rhizome Art Base at the New Museum and PAMAL at École Supérieure d’Art d’Avignon.
In DPM∧GAN, with generative images of camouflage, Jacob Riddle utilizes technologies designed to mimic the natural world to break down the dichotomy between the natural and technological. These camouflage patterns act as targets that instead of concealing a subject reveal another layer of the work visible through augmented reality.
Disruptive Pattern Material (DPM) is a description of the function of camouflage. Generative Adversarial Network (GAN) is a class of machine learning frameworks that is frequently used to generate images. Machine learning is often referred to as artificial intelligence (AI). Both of these technologies began and to some extent are defined by their imitation of the natural world.